///*
//Copyright (C) 1997-2001 Id Software, Inc.
//
//This program is free software; you can redistribute it and/or
//modify it under the terms of the GNU General Public License
//as published by the Free Software Foundation; either version 2
//of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
//
//See the GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License
//along with this program; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
//
//*/
//#include "../client/client.h"
//#include "../client/qmenu.h"
//
//#define REF_SOFT	0
//#define REF_OPENGL	1
//#define REF_3DFX	2
//#define REF_POWERVR	3
//#define REF_VERITE	4
//
//extern cvar_t *vid_ref;
//extern cvar_t *vid_fullscreen;
//extern cvar_t *vid_gamma;
//extern cvar_t *scr_viewsize;
//
//static cvar_t *gl_mode;
//static cvar_t *gl_driver;
//static cvar_t *gl_picmip;
//static cvar_t *gl_ext_palettedtexture;
//static cvar_t *gl_finish;
//
//static cvar_t *sw_mode;
//static cvar_t *sw_stipplealpha;
//
//extern void M_ForceMenuOff( void );
//
///*
//====================================================================
//
//MENU INTERACTION
//
//====================================================================
//*/
//#define SOFTWARE_MENU 0
//#define OPENGL_MENU   1
//
//static menuframework_s  s_software_menu;
//static menuframework_s	s_opengl_menu;
//static menuframework_s *s_current_menu;
//static int				s_current_menu_index;
//
//static menulist_s		s_mode_list[2];
//static menulist_s		s_ref_list[2];
//static menuslider_s		s_tq_slider;
//static menuslider_s		s_screensize_slider[2];
//static menuslider_s		s_brightness_slider[2];
//static menulist_s  		s_fs_box[2];
//static menulist_s  		s_stipple_box;
//static menulist_s  		s_paletted_texture_box;
//static menulist_s  		s_finish_box;
//static menuaction_s		s_cancel_action[2];
//static menuaction_s		s_defaults_action[2];
//
//static void DriverCallback( void *unused )
//{
//	s_ref_list[!s_current_menu_index].curvalue = s_ref_list[s_current_menu_index].curvalue;
//
//	if ( s_ref_list[s_current_menu_index].curvalue == 0 )
//	{
//		s_current_menu = &s_software_menu;
//		s_current_menu_index = 0;
//	}
//	else
//	{
//		s_current_menu = &s_opengl_menu;
//		s_current_menu_index = 1;
//	}
//
//}
//
//static void ScreenSizeCallback( void *s )
//{
//	menuslider_s *slider = ( menuslider_s * ) s;
//
//	Cvar_SetValue( "viewsize", slider->curvalue * 10 );
//}
//
//static void BrightnessCallback( void *s )
//{
//	menuslider_s *slider = ( menuslider_s * ) s;
//
//	if ( s_current_menu_index == SOFTWARE_MENU )
//		s_brightness_slider[1].curvalue = s_brightness_slider[0].curvalue;
//	else
//		s_brightness_slider[0].curvalue = s_brightness_slider[1].curvalue;
//
//	if ( stricmp( vid_ref->string, "soft" ) == 0 )
//	{
//		float gamma = ( 0.8 - ( slider->curvalue/10.0 - 0.5 ) ) + 0.5;
//
////		Cvar_SetValue( "vid_gamma", gamma );
//	}
//}
//
//static void ResetDefaults( void *unused )
//{
//	VID_MenuInit();
//}
//
//static void ApplyChanges( void *unused )
//{
//	float gamma;
//
//	/*
//	** make values consistent
//	*/
//	s_fs_box[!s_current_menu_index].curvalue = s_fs_box[s_current_menu_index].curvalue;
//	s_brightness_slider[!s_current_menu_index].curvalue = s_brightness_slider[s_current_menu_index].curvalue;
//	s_ref_list[!s_current_menu_index].curvalue = s_ref_list[s_current_menu_index].curvalue;
//
//	/*
//	** invert sense so greater = brighter, and scale to a range of 0.5 to 1.3
//	*/
//	gamma = ( 0.8 - ( s_brightness_slider[s_current_menu_index].curvalue/10.0 - 0.5 ) ) + 0.5;
//
//	Cvar_SetValue( "vid_gamma", gamma );
//	Cvar_SetValue( "sw_stipplealpha", s_stipple_box.curvalue );
//	Cvar_SetValue( "gl_picmip", 3 - s_tq_slider.curvalue );
//	Cvar_SetValue( "vid_fullscreen", s_fs_box[s_current_menu_index].curvalue );
//	Cvar_SetValue( "gl_ext_palettedtexture", s_paletted_texture_box.curvalue );
//	Cvar_SetValue( "gl_finish", s_finish_box.curvalue );
//	Cvar_SetValue( "sw_mode", s_mode_list[SOFTWARE_MENU].curvalue );
//	Cvar_SetValue( "gl_mode", s_mode_list[OPENGL_MENU].curvalue );
//
//	switch ( s_ref_list[s_current_menu_index].curvalue )
//	{
//	case REF_SOFT:
//		Cvar_Set( "vid_ref", "soft" );
//		break;
//	case REF_OPENGL:
//		Cvar_Set( "vid_ref", "gl" );
//		Cvar_Set( "gl_driver", "opengl32" );
//		break;
//	case REF_3DFX:
//		Cvar_Set( "vid_ref", "gl" );
//		Cvar_Set( "gl_driver", "3dfxgl" );
//		break;
//	case REF_POWERVR:
//		Cvar_Set( "vid_ref", "gl" );
//		Cvar_Set( "gl_driver", "pvrgl" );
//		break;
//	case REF_VERITE:
//		Cvar_Set( "vid_ref", "gl" );
//		Cvar_Set( "gl_driver", "veritegl" );
//		break;
//	}
//
//	/*
//	** update appropriate stuff if we're running OpenGL and gamma
//	** has been modified
//	*/
////	if ( stricmp( vid_ref->string, "gl" ) == 0 )
////	{
////		if ( vid_gamma->modified )
////		{
////			vid_ref->modified = true;
////			if ( stricmp( gl_driver->string, "3dfxgl" ) == 0 )
////			{
////				char envbuffer[1024];
////				float g;
////
////				vid_ref->modified = true;
////
////				g = 2.00 * ( 0.8 - ( vid_gamma->value - 0.5 ) ) + 1.0F;
////				Com_sprintf( envbuffer, sizeof(envbuffer), "SSTV2_GAMMA=%f", g );
////				putenv( envbuffer );
////				Com_sprintf( envbuffer, sizeof(envbuffer), "SST_GAMMA=%f", g );
////				putenv( envbuffer );
////
////				vid_gamma->modified = false;
////			}
////		}
////
////		if ( gl_driver->modified )
////			vid_ref->modified = true;
////	}
//
//	M_ForceMenuOff();
//}
//
//static void CancelChanges( void *unused )
//{
//	extern void M_PopMenu( void );
//
//	M_PopMenu();
//}
//
///*
//** VID_MenuInit
//*/
//void VID_MenuInit( void )
//{
//	static const char *resolutions[] = 
//	{
//		"[320 240  ]",
//		"[400 300  ]",
//		"[512 384  ]",
//		"[640 480  ]",
//		"[800 600  ]",
//		"[960 720  ]",
//		"[1024 768 ]",
//		"[1152 864 ]",
//		"[1280 960 ]",
//		"[1600 1200]",
//		"[2048 1536]",
//		0
//	};
//	static const char *refs[] =
//	{
//		"[software      ]",
//		"[default OpenGL]",
//		"[3Dfx OpenGL   ]",
//		"[PowerVR OpenGL]",
////		"[Rendition OpenGL]",
//		0
//	};
//	static const char *yesno_names[] =
//	{
//		"no",
//		"yes",
//		0
//	};
//	int i;
//
//	if ( !gl_driver )
//		gl_driver = Cvar_Get( "gl_driver", "opengl32", 0 );
//	if ( !gl_picmip )
//		gl_picmip = Cvar_Get( "gl_picmip", "0", 0 );
//	if ( !gl_mode )
//		gl_mode = Cvar_Get( "gl_mode", "3", 0 );
//	if ( !sw_mode )
//		sw_mode = Cvar_Get( "sw_mode", "0", 0 );
//	if ( !gl_ext_palettedtexture )
//		gl_ext_palettedtexture = Cvar_Get( "gl_ext_palettedtexture", "1", CVAR_ARCHIVE );
//	if ( !gl_finish )
//		gl_finish = Cvar_Get( "gl_finish", "0", CVAR_ARCHIVE );
//
//	if ( !sw_stipplealpha )
//		sw_stipplealpha = Cvar_Get( "sw_stipplealpha", "0", CVAR_ARCHIVE );
//
//	s_mode_list[SOFTWARE_MENU].curvalue = sw_mode->value;
//	s_mode_list[OPENGL_MENU].curvalue = gl_mode->value;
//
//	if ( !scr_viewsize )
//		scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE);
//
//	s_screensize_slider[SOFTWARE_MENU].curvalue = scr_viewsize->value/10;
//	s_screensize_slider[OPENGL_MENU].curvalue = scr_viewsize->value/10;
//
////	if ( strcmp( vid_ref->string, "soft" ) == 0 )
//	{
//		s_current_menu_index = SOFTWARE_MENU;
//		s_ref_list[0].curvalue = s_ref_list[1].curvalue = REF_SOFT;
//	}
////	else if ( strcmp( vid_ref->string, "gl" ) == 0 )
////	{
////		s_current_menu_index = OPENGL_MENU;
////		if ( strcmp( gl_driver->string, "3dfxgl" ) == 0 )
////			s_ref_list[s_current_menu_index].curvalue = REF_3DFX;
////		else if ( strcmp( gl_driver->string, "pvrgl" ) == 0 )
////			s_ref_list[s_current_menu_index].curvalue = REF_POWERVR;
////		else if ( strcmp( gl_driver->string, "opengl32" ) == 0 )
////			s_ref_list[s_current_menu_index].curvalue = REF_OPENGL;
////		else
//////			s_ref_list[s_current_menu_index].curvalue = REF_VERITE;
////			s_ref_list[s_current_menu_index].curvalue = REF_OPENGL;
////	}
//
//	s_software_menu.x = viddef.width * 0.50;
//	s_software_menu.nitems = 0;
//	s_opengl_menu.x = viddef.width * 0.50;
//	s_opengl_menu.nitems = 0;
//
//	for ( i = 0; i < 2; i++ )
//	{
//		s_ref_list[i].generic.type = MTYPE_SPINCONTROL;
//		s_ref_list[i].generic.name = "driver";
//		s_ref_list[i].generic.x = 0;
//		s_ref_list[i].generic.y = 0;
//		s_ref_list[i].generic.callback = DriverCallback;
//		s_ref_list[i].itemnames = refs;
//
//		s_mode_list[i].generic.type = MTYPE_SPINCONTROL;
//		s_mode_list[i].generic.name = "video mode";
//		s_mode_list[i].generic.x = 0;
//		s_mode_list[i].generic.y = 10;
//		s_mode_list[i].itemnames = resolutions;
//
//		s_screensize_slider[i].generic.type	= MTYPE_SLIDER;
//		s_screensize_slider[i].generic.x		= 0;
//		s_screensize_slider[i].generic.y		= 20;
//		s_screensize_slider[i].generic.name	= "screen size";
//		s_screensize_slider[i].minvalue = 3;
//		s_screensize_slider[i].maxvalue = 12;
//		s_screensize_slider[i].generic.callback = ScreenSizeCallback;
//
//		s_brightness_slider[i].generic.type	= MTYPE_SLIDER;
//		s_brightness_slider[i].generic.x	= 0;
//		s_brightness_slider[i].generic.y	= 30;
//		s_brightness_slider[i].generic.name	= "brightness";
//		s_brightness_slider[i].generic.callback = BrightnessCallback;
//		s_brightness_slider[i].minvalue = 5;
//		s_brightness_slider[i].maxvalue = 13;
//		s_brightness_slider[i].curvalue = ( 1.3 - vid_gamma->value + 0.5 ) * 10;
//
//		s_fs_box[i].generic.type = MTYPE_SPINCONTROL;
//		s_fs_box[i].generic.x	= 0;
//		s_fs_box[i].generic.y	= 40;
//		s_fs_box[i].generic.name	= "fullscreen";
//		s_fs_box[i].itemnames = yesno_names;
//		s_fs_box[i].curvalue = vid_fullscreen->value;
//
//		s_defaults_action[i].generic.type = MTYPE_ACTION;
//		s_defaults_action[i].generic.name = "reset to defaults";
//		s_defaults_action[i].generic.x    = 0;
//		s_defaults_action[i].generic.y    = 90;
//		s_defaults_action[i].generic.callback = ResetDefaults;
//
//		s_cancel_action[i].generic.type = MTYPE_ACTION;
//		s_cancel_action[i].generic.name = "cancel";
//		s_cancel_action[i].generic.x    = 0;
//		s_cancel_action[i].generic.y    = 100;
//		s_cancel_action[i].generic.callback = CancelChanges;
//	}
//
//	s_stipple_box.generic.type = MTYPE_SPINCONTROL;
//	s_stipple_box.generic.x	= 0;
//	s_stipple_box.generic.y	= 60;
//	s_stipple_box.generic.name	= "stipple alpha";
//	s_stipple_box.curvalue = sw_stipplealpha->value;
//	s_stipple_box.itemnames = yesno_names;
//
//	s_tq_slider.generic.type	= MTYPE_SLIDER;
//	s_tq_slider.generic.x		= 0;
//	s_tq_slider.generic.y		= 60;
//	s_tq_slider.generic.name	= "texture quality";
//	s_tq_slider.minvalue = 0;
//	s_tq_slider.maxvalue = 3;
//	s_tq_slider.curvalue = 3-gl_picmip->value;
//
//	s_paletted_texture_box.generic.type = MTYPE_SPINCONTROL;
//	s_paletted_texture_box.generic.x	= 0;
//	s_paletted_texture_box.generic.y	= 70;
//	s_paletted_texture_box.generic.name	= "8-bit textures";
//	s_paletted_texture_box.itemnames = yesno_names;
//	s_paletted_texture_box.curvalue = gl_ext_palettedtexture->value;
//
//	s_finish_box.generic.type = MTYPE_SPINCONTROL;
//	s_finish_box.generic.x	= 0;
//	s_finish_box.generic.y	= 80;
//	s_finish_box.generic.name	= "sync every frame";
//	s_finish_box.curvalue = gl_finish->value;
//	s_finish_box.itemnames = yesno_names;
//
//	Menu_AddItem( &s_software_menu, ( void * ) &s_ref_list[SOFTWARE_MENU] );
//	Menu_AddItem( &s_software_menu, ( void * ) &s_mode_list[SOFTWARE_MENU] );
//	Menu_AddItem( &s_software_menu, ( void * ) &s_screensize_slider[SOFTWARE_MENU] );
//	Menu_AddItem( &s_software_menu, ( void * ) &s_brightness_slider[SOFTWARE_MENU] );
//	Menu_AddItem( &s_software_menu, ( void * ) &s_fs_box[SOFTWARE_MENU] );
//	Menu_AddItem( &s_software_menu, ( void * ) &s_stipple_box );
//
//	Menu_AddItem( &s_opengl_menu, ( void * ) &s_ref_list[OPENGL_MENU] );
//	Menu_AddItem( &s_opengl_menu, ( void * ) &s_mode_list[OPENGL_MENU] );
//	Menu_AddItem( &s_opengl_menu, ( void * ) &s_screensize_slider[OPENGL_MENU] );
//	Menu_AddItem( &s_opengl_menu, ( void * ) &s_brightness_slider[OPENGL_MENU] );
//	Menu_AddItem( &s_opengl_menu, ( void * ) &s_fs_box[OPENGL_MENU] );
//	Menu_AddItem( &s_opengl_menu, ( void * ) &s_tq_slider );
//	Menu_AddItem( &s_opengl_menu, ( void * ) &s_paletted_texture_box );
//	Menu_AddItem( &s_opengl_menu, ( void * ) &s_finish_box );
//
//	Menu_AddItem( &s_software_menu, ( void * ) &s_defaults_action[SOFTWARE_MENU] );
//	Menu_AddItem( &s_software_menu, ( void * ) &s_cancel_action[SOFTWARE_MENU] );
//	Menu_AddItem( &s_opengl_menu, ( void * ) &s_defaults_action[OPENGL_MENU] );
//	Menu_AddItem( &s_opengl_menu, ( void * ) &s_cancel_action[OPENGL_MENU] );
//
//	Menu_Center( &s_software_menu );
//	Menu_Center( &s_opengl_menu );
//	s_opengl_menu.x -= 8;
//	s_software_menu.x -= 8;
//}
//
///*
//================
//VID_MenuDraw
//================
//*/
//void VID_MenuDraw (void)
//{
//	int w, h;
//
//	if ( s_current_menu_index == 0 )
//		s_current_menu = &s_software_menu;
//	else
//		s_current_menu = &s_opengl_menu;
//
//	/*
//	** draw the banner
//	*/
//	re.DrawGetPicSize( &w, &h, "m_banner_video" );
//	re.DrawPic( viddef.width / 2 - w / 2, viddef.height /2 - 110, "m_banner_video" );
//
//	/*
//	** move cursor to a reasonable starting position
//	*/
//	Menu_AdjustCursor( s_current_menu, 1 );
//
//	/*
//	** draw the menu
//	*/
//	Menu_Draw( s_current_menu );
//}
//
///*
//================
//VID_MenuKey
//================
//*/
//const char *VID_MenuKey( int key )
//{
//	menuframework_s *m = s_current_menu;
//	static const char *sound = "misc/menu1.wav";
//
//	switch ( key )
//	{
//	case K_ESCAPE:
//		ApplyChanges( 0 );
//		return NULL;
//	case K_KP_UPARROW:
//	case K_UPARROW:
//		m->cursor--;
//		Menu_AdjustCursor( m, -1 );
//		break;
//	case K_KP_DOWNARROW:
//	case K_DOWNARROW:
//		m->cursor++;
//		Menu_AdjustCursor( m, 1 );
//		break;
//	case K_KP_LEFTARROW:
//	case K_LEFTARROW:
//		Menu_SlideItem( m, -1 );
//		break;
//	case K_KP_RIGHTARROW:
//	case K_RIGHTARROW:
//		Menu_SlideItem( m, 1 );
//		break;
//	case K_KP_ENTER:
//	case K_ENTER:
//		if ( !Menu_SelectItem( m ) )
//			ApplyChanges( NULL );
//		break;
//	}
//
//	return sound;
//}
//
//
